Based on a discussion I followed in JWF facebook group.
Basically, render speed depends on amount of calculations the software needs to do. To show how it works, I will perform two experiments. Each experiment consist of a serie of examples which produce visually same output, but are built in different ways.
Experiment 1
In this experiment, we will see what happens when we:
mix up many transforms (variations)
add many linked transforms
add many pre_transforms or post_transforms
Params: Apo - Chaotica
example 1: default parameters with linked waves2
DE speed: 58.3
example 2: waves2 replaced with 10 waves2 transforms with same setup (I set t
All the needed plugins can be found in Essential Plugin Pack
Input
You need a shape with a hole of same shape in the middle (it doesn't really have to be in the middle, but that is trickier ;))
Parameters
Cpow3_d is the ratio of the hole to the whole shape. For example, if the hole is a circle of radius 0.5 and the shape is a circle of radius 1, cpow3_d is 0.5 / 1 = 0.5. If the hole is a square of side 1, and the shape is a square of side 3, cpow3_d is 1 / 3 = 0.333333.
Cpow3_r is equal to 360 / (rotation of hole). Lets see a few examples:
1. A circle with a circular hole. In this case, the hole can be rotated any angle compared to main s
Moving elements of the fractal by tatasz, literature
Literature
Moving elements of the fractal
This trick is useful for abstracts, and for multiple loop fractals.
Lets start with those parameters: Example params 1. The fractal looks like this:
Moving one transform
If you try moving a transform around, it will change all the structure. What if you want to move a transform without changing the pattern?
Lets say you want to move transform 2 of the example params. Do the following:
Add a linked transform to transform 2.
Set transform 2 opacity to 1, and linked transform opacity to 0.Move the post affine of transform 2: for example, 1 unit right and 0.5 unit up.Move the linked transform: 1 unit left and 0.5 unit down.
To make it work, ma
Cancelling distortion with pre and post affines by tatasz, literature
Literature
Cancelling distortion with pre and post affines
A small trick that some people may find useful.
The basic idea is to use post affine (post transform in Apo) to create some distortion, and then use the affine to "cancel" this distortion.
Example 1: Hemisphere to ellipse
Suppose that you need an elliptic shape. As an example, I will use the final (camera) transform and apply it on the picture below:
First, add a hemisphere final transform. It looks like a circle, not like an ellipse:
Now, go to the transform tab of the editor. Look at the post transform. Both X and Y values are 1. Change X value to 2. This will stretch the hemisphere:
Notice that the pattern is too stretched. To cancel t